Both silent, and each alone was enough to leave the matrix blank while
everything else in the app worked.
**1. `setAppMatrixFrame` does nothing on this firmware.** The developer kit is
explicit that app-driven control must use the `App` variants, so that is what
the first cut used. On Phone (3) build 2608141733 the call is accepted without
an exception and then dropped: it forwards to `IGlyphService.setAppMatrixColors`
and the system service never reaches the hardware. Measured over 20 seconds of
1 Hz pushes: `setAppMatrixFrame` produced 0 writes to the matrix light,
`setMatrixFrame` produced 232. Both paths now use the plain variant. The kit's
warning that it can fight a selected Glyph Toy is real, but a rear display that
never lights is the worse failure.
**2. `getDeviceMatrixLength()` returns the side, not the dot count.** The name
invites the opposite reading, and the SDK settles it: `DEVICE_23112_MATRIX_LENGTH`
is 25 and `DEVICE_23112_SIZE` is that squared. Taking a square root of 25 gave a
5x5 frame, so the renderer drew a few stray dots in one corner and `GlyphFrame.set`
silently discarded everything outside the grid — 7 lit dots instead of 78.
Also: `clear()` blanks by drawing an empty frame rather than calling
`closeAppMatrix()`, which was closing a channel we no longer open and so left
the last frame lit.
Verified on the device: 78 of 625 dots for a running interval, 234 hardware
writes in 20s, the frame rendering as minutes over seconds inside a draining
ring. 225 tests still pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>